← Project archiveSIDE QUEST · public

NS Simulator 2022

A tiny railway-themed game-jam sprint

My role
Game-jam contributor
  • Game jam
  • Pixel art
  • Gameplay
PROLOGUE

Alternate Z and X, dodge with Space, reach the train before it leaves.

A game jam needs a clear loop, a deadline and enough personality to make people try once more: alternate Z and X to build speed, use Space to clear obstacles and reach the platform before the train leaves.

I

What I walked intoThe setup

Make a compact, readable game loop within game-jam constraints.

II

How I untangled itThe turning point

A simple keyboard rhythm builds speed while obstacle timing creates the pressure of a departing train.

III

What changedWhere it landed

A small published game that stays a side quest instead of pretending to be enterprise architecture.

View public artifact ↗