Alternate Z and X, dodge with Space, reach the train before it leaves.
A game jam needs a clear loop, a deadline and enough personality to make people try once more: alternate Z and X to build speed, use Space to clear obstacles and reach the platform before the train leaves.
What I walked intoThe setup
Make a compact, readable game loop within game-jam constraints.
How I untangled itThe turning point
A simple keyboard rhythm builds speed while obstacle timing creates the pressure of a departing train.
What changedWhere it landed
A small published game that stays a side quest instead of pretending to be enterprise architecture.
View public artifact ↗