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Phoenix Project / Nekrova

A playable Unreal prototype — and an honest scope lesson

My role
Founder & technical lead
  • Unreal Engine 4
  • Game development
  • Team leadership
  • Production
PROLOGUE

A passion project grew into a volunteer studio and a playable urban action prototype.

Phoenix began with an unreasonable but motivating question: what if we rebuilt the feeling of APB: Reloaded in Unreal Engine 4? It grew into a team of artists, programmers, sound designers and interns.

We reached playable builds, then the point where the scope demanded a funded studio while everyone was volunteering. Stopping was the responsible conclusion, not a hidden failure.

I

What I walked intoThe setup

Build the spirit of a large online urban game with volunteer capacity and a very ambitious scope.

II

How I untangled itThe turning point

I led programmers, artists and sound designers, formalized contributor/IP agreements, supported interns and helped ship playable builds.

III

What changedWhere it landed

The prototype was real, but volunteer capacity could not sustain its scope. Stopping became a lesson in product judgement and sustainable ambition.