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Dutch Biker

Learning Unity and C# by shipping a playable prototype

My role
Sole programmer
  • Unity
  • C#
  • 2D physics
  • API
  • Scoreboard
PROLOGUE

An early 2D mobile prototype with physics, powerups, combos and a web scoreboard.

I was handed a rough game outline, one pixel artist and a request for a proof of concept. I barely knew C#, so Unity physics, colliders, power-ups, combo logic, APIs and a scoreboard server became both implementation and education.

I

What I walked intoThe setup

Build a complete playable PoC while learning Unity and C# on the job.

II

How I untangled itThe turning point

I owned gameplay, physics, powerups, combo logic, API communication and the scoreboard backend.

III

What changedWhere it landed

A playable PoC was completed. It was never commercially released and is presented honestly as early-career work.